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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Soleil Fournier
Ultimatum. The Bastion
83
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Posted - 2016.04.08 20:26:19 -
[1] - Quote
So the problem with this, as pointed out by other people, is that if you can only log on a few days a week, you fall behind and get punished by missing out on the most important stat of the game.
If you are truly married to the idea of SP, it needs to be a weekly not a daily.
I worry about this opening pandora's box. SP are important to eve. Don't devalue them.
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Soleil Fournier
Ultimatum. The Bastion
86
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Posted - 2016.04.08 20:50:45 -
[2] - Quote
Eve is unique. Daylies and weeklies are not. They are cheap gimmicks used by most other games to get people 'content.' If you are relying on weeklies to get people to login and undock, you are doing it wrong. This does not fit eve. Period.
What would fit eve, is giving out SP for completing different 'sets' of opportunities. Or having SP drop as loot 'chips' that people could buy/sell, but having a maximum number per month you could inject. That creates a new market. That is eve. Other people suggested capping at 5 or 10 million SP. And to be clear, I don't like any SP bonuses in game because it devalues SP. I'm just offering suggestions that are less-worse, not good.
Say no to daylies/weeklies guys, it's not eve, and it shouldn't become eve. |

Soleil Fournier
Ultimatum. The Bastion
96
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Posted - 2016.04.08 23:28:41 -
[3] - Quote
You're telling players what to do in the sandbox. Even if you leave it more open ended with options. Even if you limt it to x per day/week/month. You're still telling them what to do. And it introduces the grind factor. Maybe I log in but don't feel like going out and ratting. Or starting an industry job not because the item is useful or profitable, but just because I lose out if I dont.
The more I think about this the more I hate it. |

Soleil Fournier
Ultimatum. The Bastion
104
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Posted - 2016.04.09 00:09:16 -
[4] - Quote
There's a thousand different directions they could go to give players more incentive to login without lowering themselves to dailys/weeklys.
Like adding purpose. What's the purpose of highsec? I don't mean what activities people do in highsec. I mean why are they doing those activities. Yes isk. But beyond that...why are you amassing isk and ships. What objectives are you completing? Pocos are nice. Citadels will be too. But beyond that.
Add citizenship for the empires. You have to do x activites to apply for citizenship. Why don't they add goals for the empires as a whole? If Gallente reach X points (points being generated from missions, industry, research, mining, exploration) then new sites will spawn in Gallente space that only citizens can run, with cool new expensive tech and resources for a limited time. So get out there and reach the goal. And then once the time expires for those sites go reach the next goal.
That's a highsec example, but the other areas of space need purpose too. Give players a clear purpose, you'll see players login.
So many different ways to encourage logging in and doing things that actually fit eve. |

Soleil Fournier
Ultimatum. The Bastion
121
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Posted - 2016.04.09 03:25:30 -
[5] - Quote
Well said, Darirol |

Soleil Fournier
Ultimatum. The Bastion
121
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Posted - 2016.04.09 03:44:58 -
[6] - Quote
Pleasure Hub Node-514 wrote: Having active and passive SP worked in Dust.
Dust was not a sandbox MMO it was a match game FPS that was designed and launched with that system in place. Apples and oranges comparrison despite being an eve game. |
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